Board Thread:Fun and Games/@comment-178.142.122.170-20160520215630

Hello TheBalliBoys,

first of all sorry for my bad english, I'm from germany ;)

I can't find some post for new ideas or for suggestions ;) I have your Minecraft skills base module 'installed' on my public server. I excited about the idea of a skilling-system in Minecraft.

For start i have start some tests (*fails*)^^' with the skill system. Then I have look at some of your videos on Youtube and checked out the HuntersDiscipline Module ... *.* woow I liked it :)

Finally here on of my ideas. I have try to realized it by myself and ... however, but it runs ;)


 * Ability**

Desc: Tracker can read for spoors of other anmimals, people and monsters. When the hunter is holding his bow and crouch to search he can find them.

/scoreboard objectives add trackersneak stat.sneakTime
 * 1) global (run once)

/execute @a[tag=!trackerhavebow] ~ ~ ~ /scoreboard players tag @a[tag=Tracker] add trackerhavebow {SelectedItem:{id:"minecraft:bow"}} /execute @a[tag=trackerhavebow,score_trackersneak_min=1] ~ ~ ~ /effect @e[tag=!Tracker,r=20] minecraft:glowing 1 1 /scoreboard players set @a[tag=trackerhavebow] trackersneak 0 /scoreboard players tag @a[tag=trackerhavebow] remove trackerhavebow
 * 1) SideCounter (1s)
 * 2) Impulse&NotConditional&NeedsRedstone:
 * 1) Chain&NotConditional&AlwaysActive:

/testfor @a[tag=!Tracker,score_ArcLvl_min=50]
 * 1) TopCounter(1d)
 * 2) Impulse&NotConditional&NeedsRedstone:

/tellraw @a ["",{"text":"\n"},{"selector":"@a[tag=!Tracker,score_ArcLvl_min=50]","color":"gold","bold":true},{"text":" has now the Ability ","color":"gold","bold":false},{"text":"Tracker","color":"dark_green","bold":true,"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"As a hunter you can find everthing by reading spoor. Hold your bow and sneak to read something."}]}}}] /playsound minecraft:entity.player.levelup master @a[tag=!Tracker,score_ArcLvl_min=50] /scoreboard players tag @a[tag=!Tracker,score_ArcLvl_min=50] add Tracker
 * 1) Chain&Conditional&AlwaysActive:

 